Be sure to obtain at least three of them for an upcoming quest. They have high AC, deal a lot of aoe electricity damage, and can be difficult to hit, so I���d recommend holding off on this encounter until your party reaches 7th level. On Normal difficulty, they have 23 AC, 84 hp, Fort +10/Ref +12/Will +7, spell resistance 18, cold/electricity resistance 10, and make 4 attacks at a +12/+15 for around 1d8+14 damage. Not only does it have a high Attack bonus (high enough to reliably hit a well-buffed tank) but it deals a hefty bit of damage per attack, too. The final area covered in the Swamp Witch’s Hut Expedition, you can reach this area from the Monster Den area by following these directions: Kill some boars, (left), then dispatch a pack of worgs. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. By continuing you confirm you have read and agree to our Terms of Service and Privacy/Cookie Policy. Most of the locals believe the old woman to be a witch. If you grabbed the Dizzyhead plant earlier near the Giant Slugs, pick the dialogue option [Show the herb you’ve found at the swamp] “This seems to be an unusual herb. Keep your ranged squishies on the high ground to give them a bit more protection from getting pulled into melee combat. Once there, go to the northeast part of the map. Swamp Witch’s Hut: Gnarled Branches, Swamp Bouquet quests, Chainshirt +1, Swordsman’s Passion, Ring of Protection +1, Ring of Protection +1, Phylactery of Positive Channeling, Wand of Burning Arc, Cloak of Resistance +2 As usual, Haste will help immensely. If the event card “Troll Trouble” hasn’t appeared yet, or if you feel comfortable in letting it sit for a day or two longer, you should consider taking a different route on your return trip. She lives in a hut which is located on the left, below the fortress. Join me as we establish our very own Kingdom in the isometric RPG Pathfinder: Kingmaker. If that’s not good enough, you can search a log for a Token of the Dryad and a Shard of a Knight’s Bracers. Follow the stream east and you’ll find a gathering of two fey lovers, the Satyr Falchos and the Dryad Tiressia - yes, the same Tiressia who is supposedly related to Melianse. Their HP are decent (84) and their Armor Class is good (25), and despite it not making any sense, they have the ability to go invisible on a whim, which will give them concealment and allow to attack while your own characters are flat-footed. I highly recommend having one of your spellcasters prepare Delay Poison, Communal (3) for this area because of the environmental poisonous clouds around locations. Return to The Old Beldame and pick the dialogue option [Give her the letter.] Chapter 2 - Questing After Troll Trouble. Continue pelting it with Acid Splash until it’s been lured clear of the fog, then surround it and cut it down. Something to keep in mind for later, no doubt. Keep the rest of your party well back, with plenty of room between them and the fog. : If you kill the Scythe-Tree before talking to Falchos and Tiressia, the quest Gnarled Branches may not start when you talk to them later, so be sure to talk to them before killing the Scythe-Tree. Slowly pick Mudleaves and work your way to the northeast until the path opens up in front of a stream. When the road bends southwest you should encounter a new foe, the Will-o-Wisp. As you turn south, however, note the cluster of trees further west. You’ll need to circumvent these ruins by continuing west for a bit, but before that, let’s clear up a small encounter to the east. An Ancient Curse, Part Two - Bald Hilltop, Kalikke/Kanerah - A Task for the Sweet Teeth, Amiri: Prove Your Worth Part 2 - Hodag's Lair, Artisan Shaynih'a: One Thousand and One Questionable Stories, Artisan Nazrielle: Nazrielle's Greatest Creation. Ghoul (Fighter 4, Undead 2). By now you should have found enough Mudleaf (if you save/loaded to ensure you get the number of plants you need at least) and as many as five Dizzyhead plants if you explored near the poison mist along the southeastern edge of the level - provided your Perception skill score was high enough. Her dilapidated hut squats in the middle of the fetid marsh that has claimed the ruins of the old settlement.'' Defeat the worgs and strip them of their hides, then continue west to the edge of the ruins whence they prowled. (1 of 3) Defeat several Dire Boars so you can reach the Old Beldame’s hut. 21:39. A fourth and fifth Dizzyhead are easier to find [Perception 18], one being located north of the Giant Slugs near some trees, while another can be found along the eastern edge of the map just east of the Giant Slugs. Although if you don’t mind spending time or have good archers, you can always just take pot-shots at them with ranged weapons - they can’t reach you, either. Feel free to skip it and come back later if you find this battle to be too challenging. Don’t expect this to hold them, as their Reflex Saves are awfully high. This damage is mitigated by a Reflex Save, not Armor Class, so your warriors will be particularly susceptible to it. Baronial Business after the Troll Trouble. Your reward for this display of slug-smashing prowess? Once through, combat should start - have your casters use buffs like Haste and Bless, send your tank forward, and let the owlbears come to you. If the event card “Troll Trouble” hasn’t appeared yet, or if you feel comfortable in letting it sit for a day or two longer, you should consider taking a different route on your return trip. The treasure is a. Bows are right out, of course, even though the double Web strategy otherwise shows some promise. Show them the coin with Callitropsia’s name on it and you’ll also unlock the project Research into the Nature of Curses: The Scythe Tree. With any luck, your schmoozing - or genuine acts of goodwill, if that’s how you prefer to play it - will pay off later. < > Showing 1-10 of 10 comments . Pathfinder: Kingmaker is the first Pathfinder game to make it to the PC. A subreddit for all things involving Pathfinder: Kingmaker CRPG made by Owlcat Games. He carries a. A Tatzelwyrm is a mythical creature associated with the Swiss, French, Italian, Austrian, and Bavarian Alps. From the area transition in the northwestern corner of the map, follow the edge of the map south to find a thicket of trees. Once those options are stripped away, you’re left with a rare case of moral duality. That’s not to say these Hodag-Like Treants are push-overs: they’ve got a lot of Hit Points, a problem which is exacerbated by their Damage Reduction 10/Cold Iron. More treasure awaits on various corpses in the mist, but aside from a Potion of Owl’s Wisdom, a Potion of Cure Moderate Wounds and a Wand of Burning Arc, there’s very little noteworthy loot. A Flower In The Swamp is a Quest in Pathfinder: Kingmaker. Worst case scenario, if you can’t find a use for it, the phylactery will sell for 3,000 GP. Ignore the urge to attack the Specter and instead pass a [Perception 19] check to pry a Taldan Warrior’s Dog Tag from some rubble near the specter, then loot a chest [Trickery 18] near the fence to score two Scrolls of Scorching Ray, a Scroll of Cure Light Wounds, a Potion of Cure Light Wounds and a Scroll of Bless. In the former case, this can be done by taking Octavia (or any other mage) and heading through the southeastern fog-free path until you spot the Scythe-Tree. For now, however, you’re finally done with the Swamp Witch’s Hut area, and you should start planning your trip back to Tuskdale. Scythe Tree (Plant 16). You’ve fought two of these monsters earlier, so you know how hard they can hit. While you could continue following the road southwest, there are areas of interest to the south and east that should be explored, first. There are a number of ways to resolve this situation: offer to kill the Scythe Tree without a reward (LG), offer to kill it but ask for a reward (no moral choice), convince Falchos to leave (CN moral choice, Diplomacy DC 20 check, 45 exp and 780 gold, Jade x3, Moonstone, x4, Citrine x2), or walk away (NE). “I’ve learned what happened to the village, slain the monster, and freed a cursed soul…” you can muse about where guilt lies with the whole affair, but it ultimately goes nowhere. Locked Chest (Trickery DC 18): Scroll of Bless, Potion of Bull���s Strength, 2 gold. Kamelands Expedition Overview. You���re judging by appearances���.��� when he first speaks. Unfortunately that act alone wasn’t sufficient to rid him of whatever bonds tie him to this world, so show him the coins you found. Killing either of the undead the old fashioned way will not get you either of these rewards, but you can loot Dorsy for a Masterwork Handaxe. Not a bad haul. Oct 12, 2018 @ 1:57am Can't I save both ghoul and spectre in swamp witch's hut? Your reward for besting these beasts? It has DR 10/slashing and is immune to mind-affecting spells, poison, charm, and stuns (among other effects). After receiving the letter from Kesten, travel to the Shrine of Lamashtu, which is now unlocked to the south of the capital city. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. I want to save both ghoul and spectre. If you heard about Elga Verniex from Falchos and Tiressia, you can ask her if she���s Elga. (1 of 3) Talking to the Old Beldame is arguably more lucrative than fighting her, as you can pick up the quests “Mushrooms from the Mud Bowl”. While the Scythe-Tree lurks to the east, you might as well be kind to this old specter and deal with whatever lurks in the well, which is to the west. How much of a bother this is will depend on how competent your archers are. (right). The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. When your mage spots the Scythe-Tree, hit it with Acid Splash, and when it advances, retreat. The swamp witch's hut is to the northwest of the well, you can throw a rock at the window or simply open the door. © 2020 GAMESPOT, A RED VENTURES COMPANY. Speaking to him will start the Quest: Coins for a Dead Man���s Eyes. Falchos and Tiressia can continue living in sin, and Wilber can rest in peace. Success (18 exp) calls out the Old Beldame, while failure leads to combat with the Scarecrow (Construct 15) and the Old Beldame (Wizard 8). When it’s dead, move east to the War Wisps and cut them down one at a time. If you choose the [Detect Magic] option, you’ll confirm that enchantments are at work keeping the corpse from rotting; quite possibly a labor of love on the part of the fey that now threaten you. 1 Description 2 NPCs 3 Creatures 4 Loot ''An old abandoned village on the southeast bank of the Tuskwater is the domain of the mysterious crone known to travelers os the Old Beldame. You can also throw a rock at the window (Dex DC 15). If you asked for a reward, you will also get the same treasure as if you had convinced Falchos to leave (780 gold, Jade x3, Moonstone, x4, Citrine x2). Other than endeavoring to ensure your characters don’t form an attractive line, there’s little you can do but hope RNG is on your side. Before you return to the Old Beldame, however, note the Giant Slugs further north. I. recommend avoiding them for now, since you���ll need to return to the map later anyway. The Troll Clearing area is quite close to the Swamp Witch’s Hut, and if you can discover it, it’s worth a quick stop. They are susceptible to Stinking Cloud (3), but it may be difficult for a level 5 to 6 party to defeat enough of them quickly enough to survive this battle. Scroll of Acid Arrow, 14 gold, Scroll of Bless x2, Moonstone, Scroll of Cure Light Wounds, Jade, Silver Ring. Provided you can get past these impediments, however, you can simply buff your way to victory so long as you rush the Scarecrow and cut it down while hasted. They should be reasonably doable for an 8th or 9th level party if you buff properly and concentrate your attacks on one enemy at a time. Not that they can’t do damage if they hit, but your frontliners should have a high enough Armor Class by now to make that unlikely. (right). Falchos isn’t inclined to let this stand, but neither does he have the power to prevail. Ignore it for now and head northeast instead, stopping to pick some of the Gloomberries that grow around here. Speak with Kimo Tavon in your 4th town, and he asks you to retrieve a flower from the swamp, in the "heart of the narlmarches" Travel to the map area " Swamp Witch's Hut " Once there, make your way to the northeast area of the map Near some bushes, you'll pass a perception check to discover a hidden path Inside you’ll find Gloves of Dueling, which gives their wearer a +4 bonus on CMD checks to resist being disarmed. After the Web spell is cast and the owlbears are lumbering towards you with murderous intent, hit them with debuffs like Slow and Glitterdust - a slowed or blinded owlbear is much, much less dangerous. On this corpse you’ll find Swordsman’s Passion, a Dueling Sword +2 with the Agile property; something of a niche weapon, to be sure, but at the very least it can be sold to a merchant for 5,000 GP if you can’t find a home for it in your party. Unlock [Trickery 18] this chest and nab the loot inside, including a Potion of Cure Moderate Wounds, a Potion of Shield of Faith, a Scroll of Bless and a Scroll of Cure Moderate Wounds, among other baubles. The real trouble with this foe is its hallucination gaze, which will transfix characters should they fail a Will DC 21 save, keeping them from acting unless the Scarecrow attacks them. 53. You either have freed, or at least have the means to free Wilber’s specter, but there’s at least one more tormented soul left to liberate: Callistropsia. ALL RIGHTS RESERVED. Pass an athletics check to enter the hidden area and fight three enemies. Still, if you buff with Blur, Shield of Faith, Delay Poison and Haste, then start the fight out by hitting the Scythe Tree with a Slow spell, you should chop it down with terrifying speed. While they’re nowhere near as dangerous as the ones in the Ruined Watchtower area (leveling up saw to that), they’re not push-overs, either. 1 Journal 1.1 Interrogate the suspect about the role of the Lamashtu cult in recent events 2 Outcome 3 Walkthrough Time to ask some questions and get some honest answers! Trapped Chest (Perception DC 22 to see the chest, DC 26 to see the trap, Trickery DC 22 to disarm): (+4 to CMD against disarm, +2 if the wearer has the Weapon Training ability). . Lawful Good Campaign - Swamp Witch Hut \\ Turn-based - Hard | Pathfinder: Kingmaker | Stream 9.1 Game kNight Plays. Why not join us today? You’ve explored this area quite a bit, but thus far haven’t stumbled upon the “witch hut” after which the area is named. If you suffer a critical hit it could spoil the entire affair, while a fortuitous critical hit on your part might edge victory decidedly in your favor. Spectre (Undead 8): Speaking to the Spectre will begin the Quest: Coins for a Dead Man���s Eyes. Otherwise, you know what to expect - they only need to succeed at a touch attack to hit and will constantly have concealment, making them nuisance foes. sibrit. Greater Tatzlwyrm (Dragon 6), Tatzlwyrm x3 (Dragon 3). When you’re done dealing with The Old Beldame, return to Tiressia. E. Swamp Witch's Hut I highly recommend having one of your spellcasters prepare Delay Poison, Communal (3) for this area because of the environmental poisonous clouds around locations Y and Z . A world map will also be included after the game is released. She lives in a house outside the village.” and Tiressia will give you A Letter from Settrex to His Daughter to deliver to Elga. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. , Potion of Cure Moderate Wounds x2, 48 gold. 3/4 of my party gets CC'd right off the bat and the Scarecrow has major damage reduction. With those preparations, however, you should emerge victorious. Travel to the Swamp Witch’s Hut area, (left), and talk to the Old Beldame to start the quest “Swamp Bouquet”. With that you should be done in this area… at least as far as fighting goes. When she arrives, chat with her as there are by now numerous things you can ask her given your previous exploits in the swamp. Access to The Old Beldame's wares This article is an incomplete article. (right). Start out by buffing like you’ve never buffed before, starting with the longer-lasting buffs like Blur, Shield of Faith and Bull’s Strength, if you have a Bard, start singing, then pass through the bushes via the Athletics check (failing will deal damage to your entire party - not a good way to start things out). The Scarecrow will Haste itself and immediately leap to the attack, where it excels. She also sells a number of spell scrolls, including scrolls of Haste (3), Greater Invisibility (4), and Freedom of Movement (4); these can be worth buying for your wizards if you haven���t yet gotten these spells You can also buy a copy of the, Book: ���Of Transmutations & Bodily Poisons, Part 1. from her if you didn���t get a copy from the Abandoned Hut. These enemies are stealthed (Perception DC 29). Venture down south and you’ll find the ruins of a village - most likely the village mentioned by Tiressia, which was destroyed by the Scythe-Tree. That being the case, just ring the bell on the gate (or if you must test your luck, throw pebbles at the window) to draw the witch’s attention in a more cordial manner. (left), You’ll earn a Phylactery of Positive Channeling for your trouble. Speaking of aid, two spells will largely guide you to victory here: Haste (as usual) and Resist Energy, Communal. I���ll point them out as they come up. After all, there’s no gain in heading back the way you came, and since you’ll get back to Tuskdale just as well by heading east and north through the Kamelands (as opposed to backtracking through the Narlmarches), you ought to consider it. From Bandit Camp: 1) W, 2) S, 3) SW x2, 4) S, 5) SW. Troll Trouble - Troll Lair. It lasts 1 hour per casting, and I recommend keeping it on your characters at all times. In some bushes to the west of said ruins you can find a hidden [Perception 19] Token of the Dryad. Control spells like Grease (1), Web (2), Stinking Cloud (3), Confusion (3), Hideous Laughter (1), or Cacophonous Call (2) may also slow them down for a few rounds. Occasionally, you will have random encounters when you travelling between different locations. The “Owlbear” part is bad enough, but when you start affixing adjectives like “greater” and “enraged”, it just gets worse, and against three such foes at once? The latter of which has a poisonous aura that will inflict Strength and Dexterity damage to all characters within range. Give the coins to Dorsy to free him from his curse for a Cloak of Resistance +2. As always, if you don’t care to bother with this expedition, feel free to skip it and return to the capital - the way back should be relatively clear. Be sure to pick the dialogue options “What happened to the village?” followed by “A girl from the village married a dryad?”, as this will unlock more dialogue options later on. You’ll visit her hut during the Lost Child quest. They start out invisible, which will likely get a surprise round, and their high Initiative checks will almost certainly give them a good chance of going first next round, too. Throw a rock will turn the old witch hostile, if you simply open the door you can ask Old Beldame about the Lost Child. Throwing a rock can come with a bit of unintended vandalism followed by the hostility of the hut’s owner, making it a less than ideal approach, while simply opening the gate will end with a similar result. These are probably significant, so you should hold onto them. Defeating the Scythe Tree and completing the quest Gnarled Branches will earn you 450 exp and grant you the Project: Research into the Nature of Curses: the Scythe Tree. Like many enemies, they are vulnerable to Stinking Cloud (3). This starts the quest Swamp Bouquet. Interact with the gate and you’ll get a variety of options, including two [Detect Magic] checks, one for the gate itself, and one for the ominous scarecrow in the front yard - both of which are confirmed to be more than they appear. Banish the wisps, then loot them for a pair of Coins with Wilber’s Name (War Wisps) and a Coin with Callistropsia’s Name (Ancient Will-o-Wisp). Cut down the Scythe-Tree, then loot it to obtain an Ancient Wedding Ring and Nyta’s Letter, the last remnants of what should have been a merry occasion gone horribly wrong. They are vulnerable to the Magic Missile (1) spell. Oct 3, 2018 @ 4:17am Any way to help the Spectre in the Swamp Witches Hut? There’s also a Token of the Dryad hiding under some branches [Perception 19]. (1 of 3) If you don’t have silver weapons, try to overpower the werewolf’s damage reduction with sheer damage output. Just be sure to cast the electrical variant to give all your characters Electrical Resistance 10/-. The Greater Tatzlwrym is another abuse of the word “greater”, and while it is indeed more formidable than the lesser Tatzlwyrms around it, it’s nothing compared to most of the critters you’ve fought in this area. Drake. Threats that aren’t immediately fulfilled, mind you, but threats nonetheless. Each region has its own variant on name, with “Stollenwurm” or “Stollwurm” most often used in Switzerland, while Bergstutz is the traditional Austrian term.
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